The Dreaded Internal Project

Two words you never want to hear your boss say: “internal project”.  This is what happens when you are between projects for too long and when the next project starts is unclear… could happen immediately, could take weeks.  Companies don't like to see their workers billing “unassigned time” for too long–developers are awfully expensive commodities in the U.S.A. and it isn't good when they become part of the P.S.O. (Profit-Sucking Overhead).

So in an effort to keep the developer from twiddling her thumbs for too long, eventually the company will assign an “internal project”.  This is just busy work, usually badly defined, haphazardly built, hardly ever finished (because as soon as the real project starts you get yanked off), and in the end, largely unused.  I've seen a number of internal projects over the years, maybe a dozen or so.  The number I've actually seen completed?  One.

Well I've reached that point where I've been on the bench long enough that the company is desperate to throw anything at me to keep me busy.  So today I'll be gathering requirements and writing up a loose spec for a hardware tracking system for the IT department.  Tomorrow I have an all day training session, and by Friday I should probably be getting started implementing the system.  I guarantee, if a project starts up before I'm finished the project will get mothballed and the IT guys will continue to use spreadsheets to track mouses, keyboards, monitors, and cpu's.  So it's hard to take it seriously.

Ah well.  It's an opportunity to work with .NET and SQL Server I guess.  Helps me stay sharp.  Or something.

Blogging Naked

Yes, I am blogging while completely naked.  No, I'm not doing something naughty to myself, I am naked because my clothes are in the washing machine, with the dog towels, bleach, and a healthy measure of Skunk Off deodorizer.  Get the picture?

One of my dogs got skunked tonight.  No not Tina, who, although too stupid to quit after being sprayed in the face repeatedly, is at this stage of her life too blind to see a skunk and too deaf to hear one.  But when I went outside to get the dogs out of their pen tonight Cassie bolted right out of my grasp and ran for the front yard.  I walked out there in time to see her tangle with a skunk and then go *hurkpthhshhh* and run away.  She wouldn't come when I called her, before or after being skunked.  And afterward she was so upset and frightened she actually ran back to the pen, ran inside and refused to come out.  If it were not 10 degrees out, I might have left her there all night and dealt with cleaning her outside in the morning.

But it is too cold for all that.  So I went inside and put some plastic grocerybags over my hands and dragged her straight to the downstairs bathtub.  She was covered in dirt (probably from trying to roll in it to remove the odor) and fought me every step of the way.  Two hours and two bottles of skunk shampoo and a lot of fighting later, Cassie is in her crate for the night and quite subdued.  I'm sure the evening took a lot out of her.  It wasn't exactly a thrill for me either.

But she still stinks so I'm going to have to take her to a professional.  I'll call the vet in the AM and see what they recommend.  My downstairs bathroom also smells bad.  I cleaned up as best I could, turned on the overhead vent and left an incense stick and a scented candle burning in the sink and shut the door.  Shouldn't be a fire hazard because there is nowhere for the ash to go but into the sink bowl.

So this has been some fucking night.  Hope yours was better.

No more dogs, I told my wife afterward.  Cassie is the last dog we're going to own.  Cats are far less trouble.


Have Game Designers Forgotten How?

Although it is very nice to have the XBOX 360, the current crop of games out for the system has me wondering if it is even worth it to purchase one.  It's great to have hi-def output of course, and there's no doubt in my mind that it is a better system.  But the dearth of good games for the platform is appalling.  If I wanted a great piece of hardware with shockingly few good games, I'd have bought a Macintosh.  The only conclusion I can come up with is that game designers are rushing to produce games for the 360 and therefore cutting corners.  The sad outcome of all this is that I have a sleek new xbox 360, and I am just not using it that often at all.

I recently picked up 2 new games because a gamer friend at work who is typically on top of the game scene said they were “awesome”.  They are not “awesome”, and I have previously noted how the word “awesome” has become meaningless in the world of video games.  In that same article I also noted that typical video game ratings are gratuitously inflated on GameSpot.  Remember, the GameSpot versus reality scale?

The two new games I tried were Dead Rising and Lost Planet.  Lost Planet was better than Dead Rising, but not by much, and both games fall into the “too boring to finish” category.    It is both sad and confusing to me that when I go online I find people on discussion fora raving about these games–people must actually be enjoying these boring experiences–and I wonder if game designers are trying to redefine the game experience to the point where folks have lowered expectations.

GameSpot Me Review
8.1 4.0

Lost Planet: Extreme Condition:

Think 1980's.  The reason I suggest that, is that the 1980's saw the introduction of the “big boss battle” to arcade games.  This was done for one reason, and one reason only, to keep the kids pumping quarters into the machine for longer periods of time.  If the game had no “bosses” you could become very good at it and go for long periods of time without having to dump in another quarter.

Enter the boss, a huge opponent that fought like nothing else in the game, was much much harder to kill, and usually required a certain trick or technique to eliminate which would only be learned by dying over and over as the player attempted to figure out how to beat it, all the while dropping quarter after quarter into the game.

The essential problem is that the “big boss battle” has become ingrained in the minds of game designers (and some players as well) as something you're “supposed to have”.  And even though nobody is putting quarters in a slot to play, some designers are still coming up with bosses as if that is what players want.  To be fair, some players do enjoy that, but I am not one of them.  It's not because I can't beat the bosses–I can and do all the time–it's simply that I have no interest in doing so.  I want the game and the story to keep moving, and getting stuck on a giant creature that I have to fight for an hour as I figure out all the places to move and the magic spots where the creature has to be hit a zillion times for it to die is not my idea of fun.  To me, that's a chore, a pain in the ass I have to get through to get on to the next level where I can explore and have fun again.

Lost Planet might as well be called Boss Planet.  The entire game is essentially one lame boss battle after another, which is too bad.  The idea is interesting (humans fighting off alien insects on a frozen world where heat is a commodity), and the game has moments where it entertains (exploring caverns and fighting off hordes of insects), but in the end it focusses almost entirely on fighting the big boss, which bores the shit out of me.

On one level I started playing, and it took all of a minute to get to the boss.  I thought to myself, “already?”  The boss was a giant worm that lived under the ice and it took copious amounts of ammunition to destroy it.  Once it was slain I began to proceed across the ice field where I had fought it and another giant worm popped up.  Just like the last one, except that I had very little ammo left and no weapons where handy.  I died time and time again trying to defeat the second worm until I finally went online for a hint.  Here was the hint: you only have to fight the first worm, the others you just run past.

THIS was the trick the player was supposed to figure out?  You are SUPPOSED to fight these creatures until you get so bored and frustrated you just say “fuck it” and run away from them?  What sort of head-up-the-ass idea is that?  In total there are something like 5 giant worms, but unlike the first one, the others you can just “run away from”.  When you get to the other side of the field you explore for about 30 seconds and then find a new boss to fight.  A completely different (boring) battle where you fight this same enemy over and over until you figure it out, and then, the level is over.  Are you kidding me?  So you can sum up this level like so:

1 minute exploring, fighting hordes, a half hour fighting a giant worm and figuring out you have to run away from its brethren to move on, 30 more seconds exploring and fighting hordes, another 15 minutes figuring out how to defeat a chick in some battle armor.  Essentially the whole level is just two big boss battles.  This redefines boredom.  It would be as entertaining if you had to walk, real-time, for 45 minutes across a barren ice plain to get to the end of the level.

Your character depends on “Vital Suits” for much of the game.  This is basically like power-armor or a battle mech from mech assault.  A big walking robot you climb inside of and drive around.  As you wander you can find ammo and upgrades for your suit, as well as thermal energy.  But unfortunately, the game is pathetically episodic.  After defeating the big boss, instead of being allowed to wander about and gather up scattered weapons, upgrades, and ammo, the level is just over.  When the next level starts you may or may not have a vital suit, equipped with whatever the game chooses to give you.

I played this game through about 60% of the way and became too bored to finish it.  It didn't matter how hard the boss battles were.  I didn't want to fight them, it was just too boring.

I have to point out that Halo was one of the greatest games of all time and basically had no boss battles whatsoever.  There were portions of the game where the hordes themselves were so efficient or prolific that you needed to learn new tactics to defeat them, but not because the creatures acquired special powers.  As a result, what you had to learn was basically good battle tactics based on the lay of the land and what was available to you, not “where's the magic spot I have to shoot a million times to defeat this new giant creature I will never see again?”–i.e. what you learned had some applicable value later in the game.  Further, it was largely open ended.  A mission would not end until you chose to end it, and you could wander about forever and gather up goods.

CAPCOM has been making boss battle games for years, and these guys seriously need to find a new idea.

8.4 3.0

Dead Rising:

Also from CAPCOM, Dead Rising suffers from some of the same mistakes as Lost Planet, and some whole new ones.  Here's a new idea, you are trapped in a shopping mall infested with the living dead.  Wow, what a revolutionary idea… a veritable Dawn of the Dead setting with a Dawn of the Dead storyline where the zombies are just like the zombies in Dawn of the Dead.  The game actually includes a disclaimer that any similarity between it and Dawn of the Dead is purely coincidental… my ass.

That said, once you get in the mall you will find killing the zombies interesting for about 5 minutes.  After the 5 minutes, you might as well take the game out and put it away.  It will never get any better.  Every now and then you will come across a new way to kill the zombies, but since they are largely just lurching bags of skin and bones, it's not exactly challenging.  The variety of ways in which to mutilate the animate corpses loses its novelty quickly.  Further, the supply of zombies is limitless and they appear out of thin air.  Clear out a section of hall, wander away, and then come back, and the zombies you defeated are gone and the hall is full of zombies again.  In this way, the game suffers from the same problem that Destroy All Humans did… insanely repetitive gameplay.  Note to game designers everywhere, I can't believe I have to tell you this but, mindless repetition is not entertaining, it's effing boring.

Once the novelty wears off, the game simply devolves into a series of episodes, and in most cases these are “go find the live humans, and escort them to safety”.  The live humans are pathetically hopeless, and will basically stand around and let themselves be eaten, and often won't follow you when they should.  And this is entertaining, how?  Add to this an enforced time limit on missions and on the game (yes I'm not kidding) and it makes for yet another “chore posing as entertainment”.  I mean jesus, how do you make fighting for your life against an army of the undead boring?  Hire CAPCOM, apparently.

As if this weren't bad enough, you carry what amounts to a cellphone and you constantly receive phone calls on it from the mall's janitor, who tells you what missions are available.  If you don't answer he will call incessantly.  If you do answer you get a few seconds of reprieve before he starts calling again.  Nothing like fighting a horde of zombies while your phone is ringing.

CAPCOM being CAPCOM, this game also has its share of boss battles, but the bosses… are humans?  They aren't zombies, they're just bad guys, and they are ridiculous.  I fought one guy who was not wearing any sort of body armor and was not one of the undead.  The fight took like 20 minutes and I put dozens of bullets into his abdomen with a pistol.  And then he escaped by running away and climbing a rope.  WTF?

Beyond the issues of boring or poorly thought out gameplay, this game has severe technical flaws which detract from the enjoyment even more.  Saving is thankfully, not checkpoint-based, but is area-based, which is even worse.  You have to be in a specific location to save–a bathroom.  And the bathrooms are not easy to find in the mall (just like in real life).  As a result you have to wander, sometimes for several minutes or more, fighting zombies all the way, when you need to save and quit.  That's just fucking stupid.  Instead of making the save points be clearly marked locations right in the main hallways, they are tucked away and hard to find.  Stupid beyond stupid.

And here is the stupidest thing of all.  You can't play this game without a high definition television.  Note that it doesn't say this ANYWHERE on the game packaging or materials.  In order to know what you are doing you have to be able to read text which appears in such a small font it is essentially a blurry smudge on anything but a high definition TV.  You therefore cannot follow instructions, complete missions, or receive other important game information.  It is insanely stupid beyond belief in that there is a ton of room onscreen, and this problem could be easily solved simply by making the text bigger.  The first time I played the game I was using my upstairs TV which is not high-def and it was hopeless–I could not read the mission instructions.  Later, after getting my HDTV repaired, I tried the game again and was able to read the instructions finally, but this did not make the game any more fun to play.

So there you have it, the germ of a good idea ruined by game designers who frankly, should get out of the entertainment industry.

So those are the new games which I'm not playing anymore.  Boss Planet and Ass Rising.  And I am ever so done with CAPCOM.

The Hounddog Hullabaloo

Wow.  You've probably heard about this since it is all over the internet, but people are just going nuts about the movie “Hounddog” which premiered at the Sundance Film Festival.  I've heard both good and bad reviews about the quality of the picture itself, but there is an explosion of outrage over the fact that the film portrays the child-star, Dakota Fanning, being raped.

On multiple occasions financial backers have pulled out of the production, and the film has no buyer presently.  What it does have is hordes of people calling for the head's of the director Deborah Kampmeier, Fanning's agent Cindy Osbrook, and her mother Joy.  There's even online petition demanding their arrest and some are going further than that, as this excerpt from a CNN article notes:

…Even before the first screening of “Hounddog” at the Sundance Film Festival this week, a Christian film critic, citing Fanning's age, decried the movie as child abuse, and Roman Catholic activist Bill Donohue called for a federal investigation…

…Ted Baehr, chairman of the Christian Film and Television Commission and publisher of the Web site movieguide.org, claims “Hounddog” breaks federal child-pornography law. He said the law covers material that “appears” to show minors engaging in sexually explicit conduct.

“Even if they're not actually performing the explicit act, we are dealing with a legal issue here,” he said.

Baehr said Fanning is being exploited in the film, and that it should be considered an outrage.

“Children at 12 do not have the ability to make the types of decisions that we're talking about here,” he said. “If we're offended by some comedian's racial slur, why aren't we offended by somebody taking advantage of a 12-year-old child?”

Donohue, president of the Catholic League for Religious and Civil Rights, said he has asked the U.S. Justice Department to investigate whether anti-pornography laws have been broken…

It's not hard to understand why people would be upset by a film showing a 12 year old girl being raped, even if it isn't real.  It's an upsetting concept.  That it happens in the real world is tragic and brutal and awful. If it did not happen in the real world, a film like this would likely never have been made.

And there is the fear (which Bill Donahue mentioned in an interview) that sick perverts will see the film and be inspired to act out their twisted fantasies.

Count bastion of Bill-O'Reilly-Wannabeism Sean Hannity among the offended, who interviewed a conservative child advocate who had seen the film, and was sadly shocked when she informed him that the various claims about the rape scene were not factual.

As for what I think about Hounddog?  Well, I don't like the idea, and I have no desire to see the film.  I don't think I could watch that.  Especially since Dakota Fanning is such an amazing actress, doubtless she would be able to convince me that it was really happening and I don't think I could bear it.

But then, not having seen the film, I'm not about to make a snap judgement as many others seem prepared to do.  If you haven't seen the film, then you really can't comment on whether or not Dakota was in some way injured during the production.

As far as what I have heard from people who have actually seen the film, the scene is disturbing but tastefully done (inasmuch as it is possible to do so).  There's no nudity or skin-on-skin contact.  Basically the rape is implied by carefully editting together various disparate clips shot at different times.  You see Dakota shout “No!”, you see a man unzip his fly, you see a hand hit a wooden floor, etc.  Each individual component is shot separately, nobody is unzipping their pants in front of Dakota, nobody is touching her inappropriately.  The rape takes place in the mind of the viewer.

Add to this the fact that Dakota's mother and a child welfare worker were present on set during the shooting of this scene, and that really ought to allay fears, but apparently it does not.

It is disturbing to me that this level of outcry doesn't surface over movies where children are enduring violence, or abject suffering of any other sort.  Only when the subject matter is sex do folks go nuts.

I would hope that the primary reason one would be offended is if one thought Dakota was being exploited, or worse yet emotionally injured by performing in this production.  All other concerns really ought to be secondary.   But from the criticisms I'm hearing, it sounds more like people using Dakota's fame to add oomph to their particular platforms while using inflammatory terms like 'kiddie porn' to describe the film.  I find that disturbing for sure.  That is also exploitation.

Although Fanning says she has no career plan in mind other than to keep acting, I have to assume she is trying to break out of kid roles and break into more mature roles.  She will be 13 in February, and can't realistically do “Charlotte's Web” and “Cat in the Hat” films forever.  This is a trail blazed by many actresses before her who transitioned into adult roles by portraying an abused youngster, Jodie Foster in Taxi Driver, Brooke Shields in Pretty Baby, Jena Malone in Bastard Out of Carolina, Dominique Swain in Lolita (1997), Linda Blair in Born Innocent, etc.

These break-out roles are very common.  The last big one to make the news was probably the announcement that Daniel Radcliffe of Harry Potter fame will be appearing nude onstage in a production of Equus, a story about a young man who is carnally obsessed with horses.  Granted, Radcliffe is 17, but the motivation is probably the same.

Some might wonder why such a film has to be made at all, even if Fanning is in no way harmed during filming.  Personally, since I will never see it because of the subject matter, I can understand that sentiment as well.  This is the second movie this director has made about a young girl who is raped, and I suspect it's because she wants to raise awareness of child abuse.  From a Reuter's article:

…”Hounddog” is based on director Deborah Kampmeier's personal history, and she called the criticism of Fanning's decision to take the role an insult to the young actress.

“She should be applauded [for] the voice she has given to so many silenced women,” Kampmeier said…

Okay, I'll applaud her, but I still don't like it.  But then, I guess I'm not supposed to.  I'll close with various quotes from the precocious Dakota Fanning herself who is angry about the criticism that has erupted over Hounddog.

From Fanning tells “Hounddog” critics she is mad (Reuters):
…”When it gets to the point of attacking my mother, my agent … my teacher, who were all on the set that day, that started to make me mad,” [...] “I can let other things go, but when people start to talk about my mother, like, that's really bad in my opinion … that's an attack, and that's not fair. They hadn't seen the movie,”…

…”I loved the Elvis Presley story line. I loved the fact she's born of hard circumstances and is trying to survive those,” Fanning said. “I like so many things about it that had nothing to do with being abused, or sexually abused.”…

…”I'm going to be a freshman in high school in September, and I think it would be irresponsible of my parents not to let me know of things that happen and to try not to get yourself in uncomfortable situations,” [...] “It's educational.”…

From Online Petition Demands Arrest of Dakota Fanning's Mother and Agent (Cinematical.com):
…”You have to prepare your children for things that happen in the world. Everything isn't rosy.”…

From Dakota Fanning: 'It's called acting' (CNN):
…”It's not a rape movie,” [...] “That's not even the point of the film.”…

…”It's not really happening,” [...] “It's a movie, and it's called acting. I'm not going through anything. Cody and Isabelle aren't going through anything, their characters are.” [...] “And for me, when it's done it's done,” [...] “I don't even think about it anymore.”…

What do you think?


That's That

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Then it was around the corner and up the street to deal with my trees bordering my neighbor's property.  In addition the surgeon took down that tree in my woods that was leaning at a 45 degree angle.  Apparently it was leaning against another tree next to the house of a different neighbor, and the trunk was snapped halfway through at the base!

Since it was up in the woods he didn't bother hauling it away and just sectioned it up, which is fine with me.  I can give the wood to my neighbors who have wood stoves.

Cleaning Up

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And now a crane-arm is used to pick up the logs.  I was amazed at the dexterity the surgeon was able to coax out of this huge contraption.  In addition to picking up logs I saw him use it to grab broken limbs and pull them off trees, and even pick up small branches and feed them into the chipper!

Cool.

Must be the little boy in me, but I still get off watching heavy equipment operating.  Not that I would want to do that mind you, it was friggin' cold.  I felt bad for the poor guy up there in that bucket.

Almost Done!

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Not much is left of the old Boxwood Elder now… just the main trunk.  The surgeon has removed a wedge and is both applying pressure to the section with his left hand and cutting at a strategic point to get the log to fall where he wants it to.

Bzzzzzzzzzzzzzz!

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Here the tree surgeon is cutting off another section of the tree limb.  He was very adept both with the chainsaw and with handling the limbs.  I saw him use a number of different techniques to make the limbs fall just where he wanted them to, always being mindful of his assistant on the ground beneath him.